Strains
Your territory cards. High ATK takes ground, high DEF holds ground, balanced cards keep options open.
Full strain listLoading...
Strains fight, Events swing the board, and online Instants let you respond before a move resolves. This is the short version players need before jumping in.
Your territory cards. High ATK takes ground, high DEF holds ground, balanced cards keep options open.
Full strain listOne-shot action cards for draw, theft, destruction, or direct control. Save them for tempo swings.
Event quick listOnline-only responses. Use them during interrupt windows to boost combat, block moves, or counter Events.
Instant quick listA quick read before you choose whether to attack, defend, or stay flexible.
Green Crack
Sativa
AK-47
Sativa
Panama Red
Sativa
Sour Diesel
Sativa
Amnesia Haze
Sativa
Purple Punch
Indica
Northern Lights
Indica
Blueberry
Indica
Afghani
Indica
Granddaddy Purple
Indica
Bruce Banner
Hybrid
White Widow
Hybrid
Gelato
Hybrid
Girl Scout Cookies
Hybrid
OG Kush
Hybrid
Events are your one action for the turn. Use them when the board state is worth more than claiming or attacking.
Claim an opponent's Territory
Target opponent discards their entire hand
Destroy an adjacent territory
Destroy 3 connected Territories
Destroy all cards on the field. (Cannot be played on the final turn)
Remove a Territory from the game
Draw 3 cards
Draw a card, then discard a card
Add a card of your choice from the Discard Pile to your hand
Add a random card from the Discard Pile to your hand, then discard 2 cards
Swoop a random card from your opponent's hand
Snatch 2 random cards from your opponent's hand and discard one
| Card | Role | Effect |
|---|---|---|
| GG izi | Control | Claim an opponent's Territory |
| Doom N Gloom | Destruction | Target opponent discards their entire hand |
| Crop Crusher | Destruction | Destroy an adjacent territory |
| Marijuana Mayhem | Destruction | Destroy 3 connected Territories |
| Clear Cut | Destruction | Destroy all cards on the field. (Cannot be played on the final turn) |
| Stoner's Ruin | Destruction | Remove a Territory from the game |
| Green Rush | Draw | Draw 3 cards |
| Puff Puff Pass | Draw | Draw a card, then discard a card |
| Black Market Deal | Draw | Add a card of your choice from the Discard Pile to your hand |
| Searching4Scraps | Draw | Add a random card from the Discard Pile to your hand, then discard 2 cards |
| Sticky Fingers | Theft | Swoop a random card from your opponent's hand |
| Stash Snatch | Theft | Snatch 2 random cards from your opponent's hand and discard one |
Instants only appear in online games. Federal Intervention has 3 copies, so expect counters when a big Event is on the table.
Negate an opponent's Instant or Event
Redirect an attack to another Territory you control
Add +3 Attack Power
Add +3 Defense Power
Gains +1 Attack for each matching Strain you control
Target Strain swaps its Attack Power with its Defense Power
You may perform an additional attack this turn
Negate an attack targeting a Territory
| Card | Copies | Window | Effect |
|---|---|---|---|
| Federal Intervention | 3 | Any | Negate an opponent's Instant or Event |
| Bamboozled | 1 | Combat | Redirect an attack to another Territory you control |
| Potent Power Up | 1 | Combat | Add +3 Attack Power |
| Buckle up BuckaRoo | 1 | Combat | Add +3 Defense Power |
| Strain Synergy | 1 | Combat | Gains +1 Attack for each matching Strain you control |
| The Ol' SwichaRoo | 1 | Combat | Target Strain swaps its Attack Power with its Defense Power |
| Two Toke Tango | 1 | Action | You may perform an additional attack this turn |
| Peaceful Puff | 1 | Combat | Negate an attack targeting a Territory |
Read the board, keep 4 to 5 cards in hand, and spend big effects only when they change control of a key territory.