Event Cards
All 12 Events in Canna Blitz. Powerful one-time effects.
How to Use Events
- Play during your Action Phase (instead of using a Strain)
- Most require selecting a target
- Effects resolve immediately
Strategy: Save Events for critical moments. Well-timed Events win games.
Quick Reference
| Event | Effect | Category |
|---|---|---|
| GG izi | Seize any territory | Control |
| Crop Crusher | Destroy cards on adjacent territory | Destruction |
| Marijuana Mayhem | Destroy cards on 3 territories in a line | Destruction |
| Clear Cut | Clear ALL cards from ALL territories | Destruction |
| Stoner's Ruin | Permanently destroy a territory | Destruction |
| Doom N Gloom | Destroy opponent's entire hand | Destruction |
| Green Rush | Draw 3 cards | Draw |
| Puff Puff Pass | Look at top cards, keep 1 | Draw |
| The Come Down | Draw from discard pile | Draw |
| Searching 4 Scraps | Look at discard, take 1 | Draw |
| Sticky Fingers | Steal random card from opponent | Theft |
| Stash Snatch | View opponent's hand, steal 1 | Theft |
Territory Control
GG izi
Effect: Instantly seize any territory
Best for: Game-winning moves, stealing key territories
The ultimate finisher. Save it for when you need that 9th territory for domination, or to steal a high-value territory at game end.
Destruction Events
Crop Crusher
Effect: Destroy cards on an adjacent enemy territory
Best for: Softening defenses before attack
Use this to weaken a fortified territory before attacking it next turn.
Marijuana Mayhem
Effect: Destroy cards on up to 3 territories in a line
Best for: Mass destruction
Devastating against players who spread thin. Target a row with multiple enemies.
Clear Cut
Effect: Clear ALL cards from ALL territories
Best for: Desperate resets
Nuclear option. Use when losing badly and need to reset the board. Everyone loses defenders.
Stoner's Ruin
Effect: Permanently destroy a territory
Best for: Denying victory points
Remove a high-value territory from the game entirely. Great against Ganja Grove or THC Terrace.
Doom N Gloom
Effect: Destroy opponent's entire hand
Best for: Crippling opponents
Devastating mid-game when hands are full. Target the player with the most cards.
Card Draw Events
Green Rush
Effect: Draw 3 cards
Best for: Card advantage
Early game power-up. Three cards = three more options.
Puff Puff Pass
Effect: Look at top cards, keep 1, put rest back
Best for: Quality card selection
Better than a blind draw. You get to pick the best card.
The Come Down
Effect: Draw 1 card from discard pile
Best for: Recycling powerful cards
Retrieve that perfect Strain or Event you used earlier.
Searching 4 Scraps
Effect: Look at discard pile, take 1 card
Best for: Specific card recovery
See what's available in discard and cherry-pick exactly what you need.
Card Theft Events
Sticky Fingers
Effect: Steal 1 random card from opponent
Best for: Disruption + card advantage
Two-for-one: you gain a card AND they lose one.
Stash Snatch
Effect: Look at opponent's hand, steal a card
Best for: Targeted theft
See their entire hand and pick the card that hurts them most.
When to Play Events
| Situation | Best Events |
|---|---|
| Need cards | Green Rush, Puff Puff Pass |
| Opponent has strong defense | Crop Crusher, Clear Cut |
| Opponent has strong hand | Doom N Gloom, Sticky Fingers |
| Going for domination | GG izi |
| Behind on VP | Stoner's Ruin (on VP territories) |
Dank Desert Synergy
If you control Dank Desert, every Event in your hand at game end = +1 VP. Sometimes hoarding Events is the winning strategy.